Diamond Rush Jar 320x240 New ~upd~ Official
// Generate a new diamond piece with random style, size, slight rotation, and sparkle factor function createDiamondPiece(baseId = null) // types: 0 = classic blue diamond, 1 = pink ruby, 2 = golden topaz, 3 = emerald rush const type = Math.floor(Math.random() * 4); // size: varies between 11px to 21px for cute variety const size = rand(12, 21); let x, y; let attempts = 0; const margin = size/2 + 4; do x = rand(margin, W - margin); y = rand(margin + 12, H - margin - 8); // avoid top rim area (glass effect) attempts++; if (attempts > 150) break; while (isOverlapping(x, y, diamonds, size * 0.85));
Unlike stretched versions, a native 320x240 JAR file ensures that the pixel art is sharp and the sprites are clearly defined.
if (changed) drawJar(); else drawJar(); // gentle redraw to keep sparkle effect diamond rush jar 320x240 new
: Inspired by the 1984 classic Boulder Dash , the game tasks you with navigating treacherous caves and ruins to collect diamonds while avoiding falling rocks and traps.
"name": "DiamondRush", "version": "1.0.0", "resolution": "320x240", "orientation": "landscape", "entry": "main.swf", "author": "Your Studio Name" // Generate a new diamond piece with random
version represented the "Gold Standard" of mobile gaming, offering a crisp, widescreen-like experience for handsets with landscape-oriented displays. A Journey Through Ancient Ruins
.action-buttons display: flex; gap: 12px; margin-top: 14px; justify-content: center; A Journey Through Ancient Ruins
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Originally developed by , Diamond Rush is a 2D puzzle game that combines elements of Boulder Dash and Tomb Raider . Players control a daring adventurer who must navigate through treacherous temples in three distinct locations: Angkor Wat, Tibet, and Bavaria.
// UI update (score and piece counter) function updateUI() document.getElementById('scoreValue').innerText = totalPieces; document.getElementById('pieceCount').innerHTML = `⚡ $totalPieces`;
jarDiv.addEventListener('click', (e) => e.stopPropagation(); handleCollect(); ); collectBtn.addEventListener('click', () => handleCollect(); ); resetBtn.addEventListener('click', () => resetJar(); createFlashEffect(); ); // extra: secret double rush if you click reset + collect pattern? but fine.