Cut, Smash, and Strength no longer require a Pokémon to physically know the move to clear obstacles, provided you have found the corresponding TM. 4. Move and Item Adjustments
This mode guarantees 31 IVs in every stat and disables EVs. It makes teambuilding accessible for those who prefer to focus on strategy rather than EV training or IV breeding. This mode also ensures that player Pokémon are competitive against AI bosses.
Are you excited to try out Radical Red 3.1? What are your thoughts on the changes and new features?
: Entirely bypasses mandatory puzzle mechanics throughout the game for a streamlined narrative progression. ⚙️ Core Mechanic Overhauls & Randomizer Expansion radical red 3.1 changelog
You're interested in the Radical Red 3.1 changelog!
: Base power scaling adjusted for the 6v6 format. Base power increases by 20 per fainted ally instead of 50 to prevent easy late-game cleanups.
: An NPC was added to the Celadon Prize Exchange specifically to check Hidden Power types, which was previously a more tedious process. Cut, Smash, and Strength no longer require a
Updated aesthetics for the Battle UI, Raid Dens, and Hall of Fame screen .
: The AI is more proactive about switching to counter your current Pokémon. Hardcore Mode Exclusives
: Pokémon that were previously unencounterable in version 3.0, such as Dunsparce, were added back into specific areas. Are you planning to start a New Game Plus run, or Radical Red 3.1 Changelog Summary | PDF - Scribd It makes teambuilding accessible for those who prefer
In specific casual modes, Slow Start's turn count has been re-evaluated, and it gains access to Protect to help stall out its detrimental ability. Standard Pokémon Overhauls
Expanded in-game functionality for obtaining special items and Pokémon early, including the ability to get starter packs. Quality of Life (QoL) Improvements