Cap your game at 60 FPS (using LSFG X2) or 40 FPS (using LSFG X3) to achieve a smooth 120 FPS output.
: It continues to work across different rendering APIs and hardware, including NVIDIA's GTX series, AMD, and Intel GPUs.
Lossless Scaling is a tool designed to scale and enhance games and applications using various algorithms, with the headline feature being (similar to DLSS 3 or FSR 3) that works on almost any GPU. Lossless Scaling v2.10.1
: v2.9 may occasionally offer more stability for some hardware configurations, though v2.10.1 provides better UI detection.
that uses machine learning to upscale images and generate frames in any game, even those without native support. Scaling Type : Choose between (modern games), Nvidia NIS Integer Scaling (pixel art). Frame Generation (LSFG) Cap your game at 60 FPS (using LSFG
If you own a low-end laptop, a Steam Deck, an older gaming desktop, or you simply love emulating classic consoles on a 4K TV,
I can provide a to get you the lowest latency possible. Frame Generation (LSFG) If you own a low-end
This proposal outlines a technical paper for Lossless Scaling v2.10.1