Maxon Cinema 4d Studio 20242 Redshift 3524 New [exclusive] -

Both features render at near-zero performance cost thanks to new BRDF sampling.

The headlining feature for Mac-based artists is native support for the hardware-accelerated ray tracing technology packed into Apple’s M3 family of chips.

Before diving into specifics, here is the high-level summary of what this release brings:

┌───────────────────────────┐ │ Redshift 3.5.24 │ └─────────────┬─────────────┘ │ ┌──────────────────────┴──────────────────────┐ ▼ ▼ ┌─────────────────────────┐ ┌─────────────────────────┐ │ Apple M3 Hardware │ │ Adobe Substance 3D │ │ Ray-Tracing Support │ │ Native Node Sync │ └─────────────────────────┘ └─────────────────────────┘ Apple Silicon M3 Ray-Tracing Support maxon cinema 4d studio 20242 redshift 3524 new

: New Dynamic Surface emission allows smoke and fire to be emitted directly from deforming meshes, such as moving curtains or character skins. Workflow & Modeling :

: Provides interactive control over point projection, letting artists wrap geometry from one object onto another along any directional vector. 🔷 Material Manager: Active Object Filter

: RSLights and scene scanning have been optimized for faster performance within the Cinema 4D viewport. Shader Improvements Ramp shader Both features render at near-zero performance cost thanks

The December 2023 update for Cinema 4D, version 2024.2, marks a significant step forward in refining the 3D artist's toolkit. This release focused on delivering essential workflows and numerous functional enhancements, making it a highly recommended update for all 2024 users. The update is designed to help artists manage projects, art-direct simulations with more precision, and fully leverage their Maxon One subscription.

Maxon's updates for early 2024 brought significant performance leaps and workflow refinements, centering on Cinema 4D 2024.2 and Redshift 3.5.24. These releases solidified the Unified Simulation System and expanded hardware support for high-end rendering.

Note: The version numbers "20242" and "3524" are interpreted as and Redshift 3.5.24 , which were the standard stable releases for mid-2024. Workflow & Modeling : : Provides interactive control

were added to Rigid Body, Soft Body, Cloth, Rope, and Balloon tags, giving you precise control over how energy is drained from a simulation. Rigid Body Deactivation

To navigate massive projects with dozens of complex assets, the Material Manager now includes an . Activating this option hides all irrelevant scene shaders, isolating only the materials applied to your currently selected object.

: Users can now override global damping for cloth, ropes, soft bodies, and rigid bodies to manage energy drainage more precisely. Deactivation Parameters

New nodes like Symmetry , Thicken , and Resample Spline have been added to the node graph to enhance procedural modeling workflows. Redshift 3.5.24: Speed and Compatibility

Objects can now be set to automatically deactivate when their movement falls below a specific threshold. This saves massive amounts of calculation overhead in large scenes containing thousands of simulated clones.