Data: Multiversus Frame

If an opponent misses a high-recovery move (like Superman’s grab), your job is to hit them during their recovery window. Knowing your character’s fastest startup move (usually a Jab or Neutral Air) allows you to maximize punishes.

Before we dive into Multiversus specifics, we need to understand the clock. Fighting games run at 60 frames per second (FPS). One frame is 1/60th of a second.

. It represents the mathematical breakdown of every movement and attack, providing players with the precise timing required to master the game's mechanics. Understanding frame data—specifically active frames

To help me tailor more specific advice, what in MultiVersus, and is there a particular matchup or move you are struggling to punish? Share public link Multiversus Frame Data

Here is the interesting lie the game tells you: Speed wins. It doesn't. wins.

Multiversus is a live-service game. Frame data changes every patch.

Every Multiversus player remembers their first "What." moment. You’re playing Arya Stark. You land a perfect uptilt. You see the little yellow starburst of a hit. You go for the dagger reset… and suddenly you’re the one eating a fully charged fist to the jaw. If an opponent misses a high-recovery move (like

While specific frame data numbers are patched and balanced regularly, the fundamental archetypes of character movesets remain consistent:

Use these observations to adjust your timing and move selection.

," Arya said, her eyes narrowing. "Shaggy, if you jab twice and pause for exactly three frames, you'll bait Bugs Bunny into thinking it's his turn. When he tries to swing, your third hit will come out before his Startup finishes. It’s a guaranteed Counter-Hit Fighting games run at 60 frames per second (FPS)

The "wind-up" frames before an attack becomes active. Faster moves have lower startup numbers.

Your opponent can move before you (unsafe). Why Frame Data Matters in 2026

Two controllers, Training Mode, slow-motion 1/4x speed.