Download Lossless Scaling V2.5.0.1.beta.2 [top] Jun 2026

An in-house developed spatial upscaling algorithm. It retains crisp pixel edges without the typical blur found in traditional bilinear scaling.

I can provide optimal settings tailored exactly to your hardware setup. Download Lossless Scaling v2.5.0.1.Beta.2

The developer, THS (Taras Handrych), has been pushing frequent updates. So, why is version so special? This particular beta addresses critical issues found in earlier 2.5.x builds while introducing fine-tuned stability for LS Frame Generation. An in-house developed spatial upscaling algorithm

The specific version you're interested in, , is a significant update that introduced the first universal frame generation method. This version update was notable for pushing frame generation technology to new heights. By downloading this beta version, you can experience the latest cutting-edge features, including the possibility of a 4x Frame Generation mode that uses the same underlying technology to provide a massive performance boost for a smoother gaming experience, with early testers reporting latency comparable to the standard 2x mode. The developer, THS (Taras Handrych), has been pushing

Earlier versions occasionally encountered issues when rendering over multi-monitor configurations or mixed refresh-rate setups. This build addresses crashes that occur when toggling scaling modes on displays featuring variable refresh rates (VRR) or G-Sync/FreeSync configurations. System Requirements Minimum Requirement Recommended Requirement Windows 10 (64-bit) Windows 11 (64-bit) Processor Intel Core i3 / AMD Ryzen 3 Intel Core i5 / AMD Ryzen 5 Memory Graphics DirectX 11 Compatible GPU Nvidia GTX 1060 / AMD RX 580 or newer API Support Vulkan, DirectX 11, DirectX 12 Vulkan, DirectX 11, DirectX 12

Version 2.5.0.1.Beta.2 acts as a critical refinement to the ambitious 2.5 update. Early adopters of the 2.5 beta reported significant improvements in fluidity, but like all experimental software, it required ironing out. This specific beta build focuses on stability and artifact reduction, ensuring that the "fake frames" generated by the algorithm blend more seamlessly with the gameplay.