Roblox - Advanced Weed Blunt System < 2024 >

local Tool = script.Parent local RemoteEvent = Tool:WaitForChild("BluntAction") local Config = require(Tool:WaitForChild("Configuration")) local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local Lighting = game:GetService("Lighting") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() -- Setup visual post-processing effect objects in Local Lighting local Blur = Instance.new("BlurEffect") Blur.Size = 0 Blur.Parent = Lighting local ColorCorrection = Instance.new("ColorCorrectionEffect") ColorCorrection.Saturation = 0 ColorCorrection.Parent = Lighting -- Trigger Action on Input Tool.Activated:Connect(function() RemoteEvent:FireServer() end) -- Handle incoming status rendering requests from Server RemoteEvent.OnClientEvent:Connect(function(actionType, duration) if actionType == "TriggerEffects" then -- Visual Tween Animations for Post-Processing Camera distortion local BlurTweenIn = TweenService:Create(Blur, TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), Size = Config.ScreenBlurIntensity) local ColorTweenIn = TweenService:Create(ColorCorrection, TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), Saturation = 0.5, Contrast = 0.1) BlurTweenIn:Play() ColorTweenIn:Play() -- Wait out the effect duration before smoothly clearing effects task.delay(duration, function() local BlurTweenOut = TweenService:Create(Blur, TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.In), Size = 0) local ColorTweenOut = TweenService:Create(ColorCorrection, TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.In), Saturation = 0, Contrast = 0) BlurTweenOut:Play() ColorTweenOut:Play() end) end end) -- Clean up screen elements if tool is unequipped mid-effect Tool.Unequipped:Connect(function() Blur.Size = 0 ColorCorrection.Saturation = 0 ColorCorrection.Contrast = 0 end) Use code with caution. Part 5: Optimizing Performance and Polish

flowchart LR A[Player acquires materials] --> B[Opens Crafting interface] B --> CSelects desired blunt type C -- Standard --> D[Combines<br>Basic Herbs + Paper] C -- Premium --> E[Combines<br>Quality Herbs + Paper] D & E --> F[Final Item Added to Inventory] F --> G[Player "uses" item] G --> H[Applies visual/audio effect<br>and triggers status meter] Roblox - Advanced Weed Blunt System

local hitPower = if charge >= 0.95 then "Massive" else "Normal" applyBuff(player, hitPower) local Tool = script

Keeping the models blocky or "low-poly" to distance them from realistic depictions. Age Rating: Ensuring the game is set to the Saturation = 0.5

local bluntModel = script.Parent local billboardGui = bluntModel.BillboardGui

Because this is Roblox, latency kills immersion.