The Ultimate Guide to Anno 1701 Production Chains Managing production chains is the core mechanic of Anno 1701 . To grow your settlement from a small pioneer village into a bustling metropolis, you must master the supply and demand of your citizens. This guide provides a comprehensive breakdown of every production chain, optimal ratios, and efficiency strategies. Basic Concept of Production Chains
As your population advances to Citizens, their tastes become more refined. This tier introduces multi-island logistics, as tool production and luxury goods become mandatory. Bricks & Tools (Advanced Building Materials) 1 Clay Pit →right arrow 1 Brickworks Tools Ratio: 1 Iron Mine + 1 Charcoal Burner’s Hut →right arrow 1 Smelting Works →right arrow 2 Toolmaker’s Workshops
Citizens introduce heavy industry, mining, and luxury items. Tools and Weapons (The Iron Loop) 1 Iron Ore Mine + 1 Charcoal Burner's Hut →right arrow 1 Smelting Works →right arrow 2 Toolmaker's Workshops (or 2 Weapon Smiths) Output: Tools / Weapons
in a building's tooltip (e.g., 0:30 means 2 tons per minute). If a processing plant and its supplier have the same cycle time, use a 1:1 ratio. anno 1701 production chains
The end-game chains require heavy financial investments, massive physical space, and precise logistical planning. Marble (Elite Building Material) 1 Marble Quarry →right arrow 1 Marble Mason
, mastering production chains is the difference between a thriving empire and a bankrupt colony. Efficiency relies on understanding —the balance between raw material producers and finishing facilities—to ensure your warehouses are full without wasting gold on unnecessary upkeep. The Golden Rules of Production
: Choose the option that matches your island's starting fertility to save on shipping costs. Citizen Tier Chains The Ultimate Guide to Anno 1701 Production Chains
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Keep the Forester's operational circle clear of roads and other buildings. Trees need physical space to grow back. Food (Civic Demand) The Ratio: 2 Fishermen’s Huts OR 2 Grain Farms →right arrow 1 Flour Mill →right arrow
Like sugarcane, tobacco requires specific island fertility. Ensure your processing plants are built near the docks on your tobacco-producing colony to stream trade logistics. 3. Bricks (Construction) Basic Concept of Production Chains As your population
Wood is your primary construction material. Ensure the Forester has enough green space to replant trees, or your lumberjacks will run out of timber. Ratio: 2 Sheep Farms →right arrow 1 Weaver’s Hut Output: Cloth
: Vital for all construction. Since specialized tool production is complex early on, many players rely on the Free Trader until their economy stabilizes. Ratio : 1 Lumberjack + 1 Ore Mine + 1 Ore Smelter →right arrow 2 Tool Makers . Building Material Chains
[Sheep Farm] ----\ --> [Weaver's Hut] --> [Market Building] --> (Citizen Ready) [Sheep Farm] ----/ [Iron Mine] ----\ --> [Smelting Works] --> [Toolmaker] x2 --> [Market Building] [Charcoal] ----/ Advanced Optimization Strategies 1. Overclocking with Master Guildmasters
These fundamental chains establish your colony. They focus on basic survival, settlement growth, and early-stage tax generation. Wood (Building Material) 1 Forester’s Hut →right arrow 1 Lumberjack’s Hut