Hollow Knight 1031 Upd //free\\ -

: An unexpected collision bug trapped early-game players permanently behind an iron gate in Greenpath, forcing them to abandon their save files. This structural oversight was completely cleared out.

Hollow Knight features a highly competitive speedrunning community. Early on, the in-game save slot timer routinely desynced from actual playtimes. Update 1.0.3.1 corrected this tracking error, ensuring accurate time reporting for players chasing achievements like Speedrun 1 and Speedrun 2. Progression and Soft-Lock Resolutions Soul Twister Projectile Freezing

via the Unity Input System, including DualSense Edge compatibility. hollow knight 1031 upd

Rumored but canceled. Would have added 4K resolution and improved shadows. Traces remain in achievement data files.

: The fight was slightly amended; the boss no longer causes a large knockback when shrivelled. To compensate for this increased vulnerability, its HP was slightly increased Dung Defender : An unexpected collision bug trapped early-game players

But what is the “1031 upd” actually ? Is it a real patch? A developer inside joke? A mistranslated changelog? Or something else entirely?

Here’s what happened:

Miniboss: Sentinel of Stacks

By cleaning up the inputs on wall-sliding and double jumps, Team Cherry standardized the movement frames across diverse PC hardware configurations. This consistency allowed players to safely rely on exact pixel placements during precise platforming gauntlets like the White Palace. Early on, the in-game save slot timer routinely

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