: Open the user manual or help documentation of your software. Most applications have a detailed guide on how to install and import presets or codes.
| Code | Category | Description | Common Application | | :--- | :--- | :--- | :--- | | | Sports & Athletics | Articles and equipment for general physical exercise, gymnastics or athletics. This heading covers finished sporting goods and equipment. | Complete, ready-to-install track surfaces like Polytrack for horse racing or athletics. | | 3921.13 | Plastics & Articles | Plates, sheets, film, foil and strip, of cellular polyurethane. | Raw material for building a track; refers to the foam-like sheets used as a base layer. | | 39.09 | Plastics & Articles | Amino-resins, phenolic resins and polyurethanes, in primary forms. | Raw chemical materials, like liquid polyurethane resins, used to bind and create the final track surface. | | 9506.91 (or 9506.99) | Sports & Athletics | Articles for general physical exercise, gymnastics, athletics. | Prefabricated modular sports flooring or rolled sheets of synthetic sports surfaces. | poly track tracks import codes
Polymer-based articles for construction equipment rarely fall under Section VII, Chapter 39 or Chapter 40, which cover raw plastics and rubbers. If your product is a finished mechanical component, it almost certainly belongs to Section XVI (Machinery), specifically Chapter 84. Material definitions are critical; not all "poly" tracks are chemically identical. The HS code for polyurethane in primary forms is , whereas for cellular plates of polyurethane, the code is 3921.13 . If the product is integrated into a larger item, you must classify the assembled article based on its principal function as a whole. To begin classifying correctly, ask questions such as: What is the product's primary function? What machinery is it designed for? What is its primary material? Is it a component of a larger assembly? Is it a finished part or a raw material? Answering these questions will guide you to the correct chapter and heading. : Open the user manual or help documentation
When browsing for codes, you will generally encounter three main categories of custom maps, each catering to a different style of gameplay: 1. Time Attack & Competitive Tracks This heading covers finished sporting goods and equipment
: Open the game in your browser or desktop client.
: Look for the Import button (usually represented by an arrow pointing into a box or a clipboard icon) inside the editor UI.