Gateway Imploded Because There Was Not Enough Space To Spawn The Next Wave Verified Upd -

The patch (v1.0.4b), rolling out today, implements three changes:

Replace the linear "wave 1, 2, 3" model with a of active waves. When the buffer is full, the oldest wave is force-despawned (players receive a "reality collapse" warning) before the next wave spawns. This guarantees space but alters gameplay.

: Larger mobs, such as Giants, require significant vertical clearance. If you are near the world height limit or have a low ceiling, they cannot spawn. The patch (v1

The gateway's structure began to destabilize, and a massive explosion rocked the surrounding space. Debris was scattered across millions of kilometers, and the shockwave was felt throughout the galaxy.

Ensure no player avatars, pets, or deployable barriers are resting on the gateway geometry. : Larger mobs, such as Giants, require significant

if not find_spawn_positions(required_count): retry_count = 0 while retry_count < MAX_RETRIES: wait(RETRY_DELAY_MS) if find_spawn_positions(required_count): break retry_count++ if not found: if ALLOW_PARTIAL_SPAWN: spawn_available_positions() set_gateway_state(PAUSED) else: log_warning("Insufficient spawn space; aborting wave but keeping gateway intact") set_gateway_state(ROUTINE) // avoid implosion else: spawn_all() advance_gateway_cycle()

The gateway initial check confirms a mob should spawn, triggering the wave. At the exact moment of physical manifestation, InControl intercepts the spawn and deletes the entity because the player hasn't unlocked that tier yet. Debris was scattered across millions of kilometers, and

Ensure there is a significant, unobstructed platform (often at least 10x10 or larger depending on the gateway type) with plenty of vertical clearance.