There are several types of JSON files in DayZ, each with its own set of functions:
JSON (JavaScript Object Notation) is the language DayZ uses to store structured data. Unlike the old .txt or .cfg files of previous Arma engines, JSON allows for nested hierarchies, arrays, and specific data typing. In DayZ, these files handle everything from persistent storage (tents, buried stashes) to server configuration and economy limits.
JSON files give you incredible control over your DayZ server — but they’re unforgiving of mistakes. Start with small edits, always validate, and keep backups. dayz json files full
Here are the most common JSON files you will encounter in a typical, heavily modded DayZ server. A. Expansion Mod JSON Files ( profiles/DayZExpansion/... )
Controls Expansion's custom damage system for explosions, projectile damage, and advanced impact handling. If "Enabled" is set to 0, the server falls back to DayZ's vanilla damage behavior. Most servers can safely leave this disabled unless using Expansion explosives or vehicles. There are several types of JSON files in
: The objectSpawnerArr section is used to link additional custom JSON files for map edits. 2. Mapping & Custom Structures: Object Spawner JSONs
However, the resulting JSON files are getting huge. I’m talking types.json sitting at over 50k lines. JSON files give you incredible control over your
"objectSpawnersArr": [ "custom/my_new_base.json", "custom/extra_trees.json" ] Use code with caution. Copied to clipboard